Post by belelmo27cien on Jun 9, 2012 20:53:35 GMT -5
Lots of things are unknown about this movie, but guessing from the limited information we have so far, I think this is a very dark thriller.
Another article on VFX. It says there will be a 17-minute uncut opening sequence. This article is rather long and technical, but interesting to read (but a bit complicated). Please bear in mind that this may be changed as they are spending more time on post production.
thefilmstage.com/news/average-shot-length-in-alfonso-cuarons-2-hour-gravity-revealed-17-minute-opening-take-confirmed/
It was nearly two years ago that we got word that the film would have a long, extended opening shot and possibly be all in one take. This has all been cleared up recently by Chris DeFaria, executive producer and VFX lead on many Warner Bros. films. He spoke at the 5D | FLUX conference at USC for the film that follows ga lone survivor of a space mission who is sent to repair the Hubble telescope and desperately tries to return to Earth to reunite with her daughter.h
He confirmed that the opening shot will be a single 17-minute take and went on to say the runtime of the entire film will be around two hours. The catch is that the film will only contain 156 shots, which if you do some simple math puts every take around 45 seconds, a rarity in todayfs blockbuster world. He want on to say many shots will last 6, 8 and 10 minutes long. It looks like for Children of Men fans, myself included, this will be an entirely new level, especially for cinematographer Emmanuel Lubezki, who is coming off The Tree of Life.
DeFaria also spoke about the pre-production process, which got a bit technical. One can check out his full quote below, which reveals that Gravity began strictly as an animated film, with every single shot pre-planned and already committed to. This meant most of the actorfs performances will be contained with their faces inside of their space helmet. He said they not only had to commit to gjust shot design but lighting, direction, every prop, every single doorway, every single distance so that when we shot somebodyfs eyes, they were converging at the right distance point.h See his quote below.
gInstead of trying to create real people and what theyfre doing, letfs turn it around and create almost an entirely animated film and then backwards engineer the people into that film,. As a matter of fact, letfs not even engineer the people into the film, letfs engineer their faces. So youfve got these little faces inside these little helmets. But there was a big hiccup that we came to I didnft realize until later, which was that we began building it as an animated film and Alfonso had an idea that he wanted the shots to be incredibly long.h
With this format giving the filmmakers complete control over what they want to see and the level CGI is nowadays, I canft wait to see what Cuaron comes up with. No wonder comparisons to 2001: A Space Odyssey are being thrown around, as this looks to take elements Kubrick explored into the digital space. DeFaris closes with the following: gwe didnft create the virtual world and let the live action drive what was ultimately going to be the shot. We actually created the shot and then made the live action work within it.h
Another article on VFX. It says there will be a 17-minute uncut opening sequence. This article is rather long and technical, but interesting to read (but a bit complicated). Please bear in mind that this may be changed as they are spending more time on post production.
thefilmstage.com/news/average-shot-length-in-alfonso-cuarons-2-hour-gravity-revealed-17-minute-opening-take-confirmed/
It was nearly two years ago that we got word that the film would have a long, extended opening shot and possibly be all in one take. This has all been cleared up recently by Chris DeFaria, executive producer and VFX lead on many Warner Bros. films. He spoke at the 5D | FLUX conference at USC for the film that follows ga lone survivor of a space mission who is sent to repair the Hubble telescope and desperately tries to return to Earth to reunite with her daughter.h
He confirmed that the opening shot will be a single 17-minute take and went on to say the runtime of the entire film will be around two hours. The catch is that the film will only contain 156 shots, which if you do some simple math puts every take around 45 seconds, a rarity in todayfs blockbuster world. He want on to say many shots will last 6, 8 and 10 minutes long. It looks like for Children of Men fans, myself included, this will be an entirely new level, especially for cinematographer Emmanuel Lubezki, who is coming off The Tree of Life.
DeFaria also spoke about the pre-production process, which got a bit technical. One can check out his full quote below, which reveals that Gravity began strictly as an animated film, with every single shot pre-planned and already committed to. This meant most of the actorfs performances will be contained with their faces inside of their space helmet. He said they not only had to commit to gjust shot design but lighting, direction, every prop, every single doorway, every single distance so that when we shot somebodyfs eyes, they were converging at the right distance point.h See his quote below.
gInstead of trying to create real people and what theyfre doing, letfs turn it around and create almost an entirely animated film and then backwards engineer the people into that film,. As a matter of fact, letfs not even engineer the people into the film, letfs engineer their faces. So youfve got these little faces inside these little helmets. But there was a big hiccup that we came to I didnft realize until later, which was that we began building it as an animated film and Alfonso had an idea that he wanted the shots to be incredibly long.h
With this format giving the filmmakers complete control over what they want to see and the level CGI is nowadays, I canft wait to see what Cuaron comes up with. No wonder comparisons to 2001: A Space Odyssey are being thrown around, as this looks to take elements Kubrick explored into the digital space. DeFaris closes with the following: gwe didnft create the virtual world and let the live action drive what was ultimately going to be the shot. We actually created the shot and then made the live action work within it.h